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Age of empires iii xp
Age of empires iii xp





age of empires iii xp

This grants a 30% bonus to all trading post resource rates (excluding XP).Ĭhopping wood with no upgrades and Silk Road The Ottoman specific Age 2 HC team shipment "Silk Road" can be compared as well. NOTE: An Aztec Warrior Priest on the fire pit is almost equal to an early trading post (2.0 compared to 2.4). The more upgrades you have researched, the less equivalent villagers your TP’s will be worth.ĭancing at fire pit with a rate of 0.5 XP/(Sec*Villager) – 0 to 10 vills

#AGE OF EMPIRES III XP UPGRADE#

In addition, not only is it possible to alter the resource collection method (hunting, farming, berries, etc.), it is also possible to change the base resource gathering rates via upgrades (can easily add in a 10% market upgrade for example). Now with this information you can select the desired resource to be compared (coin, food, wood, or Dancing at the fire pit) with the trade post. The average values I obtained (rounded to 1 decimal) were: For this reason, an average value of all maps was used. There are slight differences on the same map (different curves and lengths) and differences between different maps (different trade route). This was repeated numerous times to nail down the total trade route time (time to reach beginning to end). The resources were then divided by the total time the trade travois took to complete the trade route. Then waiting until the trade travois passed the same TP and recording the total time to bring in resources.

age of empires iii xp

These values were obtained by watching as a trade travois (or stagecoach or iron horse) passed a TP and recorded the time. Shipment 5.525.2,023.383.1,4 77.577.2,225įirst of all, I had to determine the XP (or resource) collection rates for the trading posts. Shipment.XP XP required.Spain Cumulative.German XP required.German Cumulative It would take to long to type these tables in, read the Guide for further information. My AOE3 TWC Quick Reference Guide goes to 20 shipments. The table below represents approximate XP required for shipments 1 to 5. Germany receives shipments approximately 10% slower. Spain receives shipments approximately 27% faster on average than all other regular civilizations. In the table below, XP required for the next shipment is approximately 15% more than the previous. Technologies: The exception is the end-game award XP for the player with the most technologies researched. Units from HC shipments: The exception is that units shipped count towards the total unit count and the player with the most units gains 500 end-game award XP.Ĥ. Gathering resources: The exception is the end-game award XP for the player with the most resources gathered.ģ. Contrary to popular belief, XP is not generated for:Ģ. The XP generated for creation / kill can be observed by hovering over the small unit icon in game. In addition, 2,000 XP is awarded to the winner (victory experience).īasically, XP is awarded for spending resources or destroying others property. End-game award bonus: 500 XP is awarded for the Most Resources, Least Resources, Most Improvements (shipped in technologies such as Heavy Fortifications does not count to total), Most Military Units, Most Units Killed (treasure guardians count), Most Units Lost, Highest Score, Most Treasures. the longer the trade route, the more XP or resources obtained each time the travois passes, yet it takes longer to pass).ħ. However, this effect is due to the length and curves in the trade route (i.e. Trading posts appear to give different amounts of XP or resources on different maps (and even on the same map it may spawn differently). Trading Posts: Gather XP (or resources) at approximately 1.18, 2.00, and 2.44 per second for the trade travois, stagecoach, and iron horse respectively.

age of empires iii xp

Killing enemy units: Grants the same amount of XP as building them - Aztec WC aura can double or triple this value.Ħ. Destroying buildings: Worth double the build XPĥ. A calculator is included in the AOE3 TWC Guide “Experience Guide” worksheet.Ĥ. Dancing at the fire pit: Gift Dance generates ~0.5 XP per second per villager (up to 25 villagers, 35 with Aztec). Creating units: All units, including villagers, give 10% XP of their total costģ. Constructing buildings provides: 20% XP if economic, 10% XP if military, and 14% XP if outposts (from total cost)Ģ.







Age of empires iii xp